Tons of things have happened in the last months.. The most important one being that I’m currently in London doing an MA in Computational Arts! Maybe I’ll write an article about it, but as for now you can just have a sneak peek here: http://doc.gold.ac.uk/compartsblog/index.php/work/popup2018/ No, let’s get back into topic. It has been some … Continue reading Personal dev setup (openframeworks, vscode, etc..)
Hi guys! Just to let you know, this year we’re facing an extremely hot summer here in Italy (50 degrees in some cities!), so as you would image sitting all day in front of a screen is getting quite challenging.. nonetheless, I’m still too excited about learning Houdini to stop my researches! This time I … Continue reading Importing Kinect point cloud in Houdini
It’s been quite a long time since I’ve been using Atom for developing nodejs apps, but a few months ago I’ve decided to migrate to Visual Studio Code, and I must say that I don’t regret this decision. Code is faster, has a tons of extensions and great support for many different languages. Last but not least, … Continue reading Using openframeworks without XCode
/* italian version : http://yaskebasi.it/?p=1156 */ I’m so happy to say that I just finished a working prototype of my generative twitter bot! It’s part of an undergoing study on the concept of emergence, which I find quite fascinating. As wikipedia cleverly points out, “In philosophy, systems theory, science, and art, emergence is a process whereby larger … Continue reading My first generative Twitter bot (with a little obsession)
A little reminder for working with command line arguments in openframeworks (tested on 0.9.3) under macOs. Here you can find the original gist.
After several attempts, I’m slowly building up a “pipeline” for achieving Kinect Skeleton Tracking on macOs (still sounds weird not calling it Mac OSX) : Kinect (in my case, model 1473) Synapse : needs PSI pose before starting to track, but it’s quite reliable. Sends several OSC messages on port 12345. Copy pasting from the … Continue reading Kinect Skeleton Tracking on macOs
Lately I’ve been attending a great course on Kadenze, taught by the awesome Daniel Shiffman, author of the book “The Nature of Code, simulating natural systems with processing”. It was so inspiring! So much that I decided to test some of the examples both in P5js and in Openframeworks (which I started learning few weeks … Continue reading Nature of Code + Openframeworks