openframeworks

Importing Kinect point cloud in Houdini

Importing Kinect point cloud in Houdini

Hi guys! Just to let you know, this year we’re facing an extremely hot summer here in Italy (50 degrees in some cities!), so as you would image sitting all day in front of a screen is getting quite challenging.. nonetheless, I’m still too excited about learning Houdini to stop my researches! This time I Continue reading Importing Kinect point cloud in Houdini

Using openframeworks without XCode

Using openframeworks without XCode

It’s been quite a long time since I’ve been using Atom for developing nodejs apps, but a few months ago I’ve decided to migrate to Visual Studio Code, and I must say that I don’t regret this decision. Code is faster, has a tons of extensions and great support for many different languages. Last but not least, Continue reading Using openframeworks without XCode

My first generative Twitter bot (with a little obsession)

My first generative Twitter bot (with a little obsession)

  /* italian version : http://yaskebasi.it/?p=1156 */ I’m so happy to say that I just finished a working prototype of my generative twitter bot! It’s part of an undergoing study on the concept of emergence, which I find quite fascinating. As wikipedia cleverly points out, “In philosophy, systems theory, science, and art, emergence is a process whereby larger Continue reading My first generative Twitter bot (with a little obsession)

Kinect Skeleton Tracking on macOs

Kinect Skeleton Tracking on macOs

After several attempts, I’m slowly building up a “pipeline” for achieving Kinect Skeleton Tracking on macOs (still sounds weird not calling it Mac OSX) : Kinect (in my case, model 1473) Synapse : needs PSI pose before starting to track, but it’s quite reliable. Sends several OSC messages on port 12345. Copy pasting from the Continue reading Kinect Skeleton Tracking on macOs