Lately I’ve been attending a great course on Kadenze, taught by the awesome Daniel Shiffman, author of the book “The Nature of Code, simulating natural systems with processing”. It was so inspiring! So much that I decided to test some of the examples both in P5js and in Openframeworks (which I started learning few weeks … Continue reading Nature of Code + Openframeworks
It’s been a loooong time since my last time here. Many things have happened, here shown in a sparse order: • Closing/quitting the development a number of android apps for ItalyArt • Working for the amazing upcoming crowdsourced short movie of my friend Darel • Starting together with a friend a new idea of business … Continue reading Laser Cutting, Fablabs and a Mooviamo upgrade
I’ve been quite busy in these weeks. But.. this is something pretty special for me, that marks the beginning of something I’ve imagined for so many years, in all kind of fantasies. Something I dreamed along while reading the correspondences between Kandinskij and Schoenberg. A total, complete, performance where the ears go crazy with the … Continue reading Nageland – A/V Teaser
“The dam keeper, and why the world needs more beautiful things like that” was the title that I chose for this article. But my SEO advisor told me that it was too long for Google. This little advice pretty much summarises a lot of things of these “modern” days. There’s no space nor time for … Continue reading The dam keeper – a story of beauty
People sometimes say “But one single can?” One single can is of great importance. Because 99 is not 100, and that single one will make the difference. Recently a friend of mine (a young filmmaker, co-creator of this beautiful upcoming documentary) lent me two movies from his most favourite picks. “Waste Land”, one of the … Continue reading 99 is not 100
Every now and then, memories from my childhood echo in my mind.. This time it’s the turn of Woodruff and the Schnibble of Azimuth, a marvellous point-and-click game created by the Sierra and released in 1995. It was the crazy adventure of a goofy guy filled with odd names. I think was one of the … Continue reading Old Games Memories – Woodruff and the Schnibble of Azimuth
ITA: Settimane di fuoco, queste ultime: si lavora a un superprogettosegreto. Ecco alcune immagini trapelate dalla progettazione della mia ultima creatura. Parola chiave: IlovePVC. ENG: These last weeks have been really-super-busy since I’m working on a new super-segret project. Here’s a little sneak peek of the designing process of my last creature. Keywords: IlovePVC.
Lately I’m back working in Unity for a big A/V project.. While looking for a way to rotate objects via script, I found this old Youtube Channel full of many instructive tutorials on the concepts of CG, and I thought they were really great! It can be easy to think that Computer Graphics are just … Continue reading GuerrillaCG and the Gimbal Lock
Latest reel is out! Just a quick recap of some of the works I did in the last year. As always, check out my behance for more! Valerio Viperino 2014 Works Showreel from Yasjater on Vimeo.
While following lesson 2 of the really great hackdesign website, I got into a beautiful online game in which the goal is to manually kern the characters of a word in the best way. I loved the game, and then I found out that the game is part of something bigger, namely, Method of … Continue reading Method of Action