Hi guys! Just to let you know, this year we’re facing an extremely hot summer here in Italy (50 degrees in some cities!), so as you would image sitting all day in front of a screen is getting quite challenging.. nonetheless, I’m still too excited about learning Houdini to stop my researches! This time I … Continue reading Importing Kinect point cloud in Houdini
My coding tasks got me away from Maya for a looong time, but.. Yesterday I just had a bit of time to play with Maya 2017 which is at the same time a huge step forward and somewhat backward (someone screams “no batch render” ? ). I was positively impressed by the overall UI change, and I must … Continue reading Back to maya, 2017
“The dam keeper, and why the world needs more beautiful things like that” was the title that I chose for this article. But my SEO advisor told me that it was too long for Google. This little advice pretty much summarises a lot of things of these “modern” days. There’s no space nor time for … Continue reading The dam keeper – a story of beauty
Every now and then, memories from my childhood echo in my mind.. This time it’s the turn of Woodruff and the Schnibble of Azimuth, a marvellous point-and-click game created by the Sierra and released in 1995. It was the crazy adventure of a goofy guy filled with odd names. I think was one of the … Continue reading Old Games Memories – Woodruff and the Schnibble of Azimuth
Lately I’m back working in Unity for a big A/V project.. While looking for a way to rotate objects via script, I found this old Youtube Channel full of many instructive tutorials on the concepts of CG, and I thought they were really great! It can be easy to think that Computer Graphics are just … Continue reading GuerrillaCG and the Gimbal Lock
Latest reel is out! Just a quick recap of some of the works I did in the last year. As always, check out my behance for more! Valerio Viperino 2014 Works Showreel from Yasjater on Vimeo.
ITA. Finalmente dopo oltre un mese di crisi creative a cadenza settimanale e di scrubbing a passo-uno sulla timeline di After Effects, la mia ultima fatica è terminataaaa! Si tratta della prima volta che mi imbarco in un progetto di animazione così lungo in completa solitaria, e anche se 4 minuti vi sembrerà un nulla, sono davvero … Continue reading My latest work is over!
Godetevelo in HD! Realizzato in C4d con il modulo Sketch and Toon, Post Produzione in Adobe After Effects. Sound editing fatto in Logic Pro 9. EnjoY!